Battlefield 1 – Let’s Be Realistic… No Not Realism | Realistic

Battlefield 1 Mouse Pad Mock-up Design by Mark-GaWebDev

Battlefield 1 Mouse Pad Mock-up Design by Mark-GaWeb

Battlefield 1 – What Can We Realistically Expect In This 1?

Official Battlefield 1 Trailer

The reality is that in the AAA video game industry the true litmus test of a game’s success is “sales and revenue”. Sure the support and approval of a loyal player-base is most desirable but at the end of the day for a publicly traded company like EA DICE it’s very much so about creating profit and value for the shareholder.

I have played the Battlefield Series going back to 2005 and continue to this day to manage one of the largest Battlefield PC communities in North America. Personally I have had my share of disappointments with EA DICE. Most recently being the problematic release of Battlefield 4 and the nearly two years it took to remedy a product that was laden with issues. I took that one a bit personal, as I watched our once thriving and active PC player base of 500+ active community players drivel down to a mere couple of dozen actives still playing the game.

As anyone knows it wasn’t just our Battlefield PC Community that took one on the chin back then. Overall the community in general was hit pretty hard those first several months post Battlefield 4’s release. Many long time Battlefield Communities and clans actually never recovered from that ordeal and several were either disbanded or silently faded off the Battlefield radar. It was both sad and troubling to watch fellow clans and communities that were once bustling with Battlefield activity become eerily quiet and fade away.

To DICE and EA’s defense and in my own opinion I think they did an awesome job in ultimately fixing most of the issues… albeit latter than sooner. The creation of the CTE (community test environment) was birthed out of BF4’s problematic launch and the obvious “disconnect” with the community that ensued.

So many great things have came out of the CTE that one could easily argue it was/is a case of the great phoenix rising from the ashes so to speak. I and many others would like to believe that we and EA DICE learned some valuable lessons from all of that. Only time will tell for sure however as Battlefield 1 is scheduled to release on October 21, 2016.

Rock Paper Scissors vs. Hardcore – Classic – MilSim Battlefield Gameplay

The reality is that most hard core Battlefield Series Veterans who were so fond of the early releases like 1942 and BF2 (myself included) are unfortunately now in the “minority”. I’m not a statistician but I would easily venture to guess that most among us who for example purchased Battlefield 2 back in 2005 now only represent less than 3% to 5% of the total present day on-line shooter market. Remember… it was a PC only Battlefield back in those days. That’s a bit unfortunate in the sense that some of us can never realistically expect nor should we expect EA DICE to cater a game exclusively to what our group of Battlefield Series veterans most value in a good shooter.

If you’re familiar with DICE you’ve likely heard the repeated reference to “Rock, Paper, Scissors Gameplay Mechanics” when referencing an important dynamic of Battlefield Gameplay. So… what does the reference to rock, paper, scissors in regards to Battlefield really mean? Well it’s like they have repeatedly stated. Their goal is for the Battlefield to be well rounded and balanced. No one soldier, class, weapon, or other element of the game should be omnipotent on the Battelfield. For every amazing and awesome weapon, vehicle, or class there exists “a counter” so to speak.

Whether you like that philosophy “balance” or hate it I’m here to tell you it’s not going away in Battlefield 1. That’s great news if you’re a causal gamer and maybe not so great if you’re a highly skilled player… at least in a public server environment anyways.

Obviously we’ll all be noobs again when Battlefield 1 launches but this concept of rock, paper, scissors, helps to insure that Battlefield remains attractive for even the newest of players. Gone are the days where the most skilled and smartly equipped Battlefield player “always” wins the battle. It’s actually more often than not a “roll of the DICE” when it comes to winning engagements now on the Battlefield.

On the flip side of the “balance coin” I also anticipate DICE will be very attentive to not overbalance or “nerf” Battlefield 1 as some have said was the case in both Battlefield 3 and Battlefield 4. So in summary I think we can expect a very well balanced, highly immersive Battlefield experience that will cater to a very wide range of Battlefield players. Don’t be surprised either if Battlefield 1 delivers on the comp side of things as well.

What are your thoughts on Battlefield 1? What do you want to see more or less of in the next Battlefield? Leave your comments below.


About The Author –

3MOB Battlefield PC Edition Community Manager/Founder Mark is DICE approved and a distinguished recipient of the “Friend of DICE Dog Tag”. Along with organizing and founding one of North America’s largest and most successful Battlefield Series PC Communities he’s played the series on PC since 2005.

BF1, BF4, BF3 & Squad Designated Gaming Nights via 3MOB

BF1, BF4, BF3 & Squad Designated Gaming Nights

Introducing “designated community gaming nights”. While real life can often be challenging, setting aside some free time to game with your friends shouldn’t be.
It’s a simple concept that will hopefully allow better coordination when scheduling that rare commodity known as “game time” with your friends in our community.

We’ve all experienced the disappointment and frustration of coming online to play only to realize you’ve just missed playing with the group. It’s like rolling the dice as you load a game up and look to see if others in the community are currently playing as well. Sure there are times we don’t mind playing alone and sometimes may actually prefer to play alone due to circumstances. However… we’d like to think that not playing the game alone is likely one of the main reasons you joined our community in the first place.


Everyone in the Battlefield & Squad Community is invited to participate in Designated Gaming Nights!


This schedule is merely a “guideline” for which games we “collectively play together” on the designated nights. No one is dictating what we must play. However it is a great reference for those of us who wish to participate “collectively with the group”. So it’s Thursday for 3, Friday for 4, and Saturday for Squad! Times are posted in the image above. Meetup happens each designated game night via the 3MOB VOIP Discord Server.

Squad Community Event | Showdown In Sumari > Pistols & Grenades Only – Sat. April 23, 2016

-483Days -11Hours -54Minutes -24Seconds

Squad Community Event | Showdown In Sumari > Pistols & Grenades Only

Get ready for another fun filled Saturday afternoon of Squad game-play. This Saturday April 23, 2016 at 8 PM UTC 3MOB Squad Community will be hosting the “Showdown In Sumari > Pistols & Grenades Only” Squad Community event on our 64 Slot 3MOB Squad Server.


Everyone in the Squad Community is invited to participate in our 3MOB Squad Community Events!


In this Saturday’s event the Roadrunners & Coyotes will be shooting and fragging it out on the Sumari Skirmish Map. It’s 2 rounds (maybe more) – Pistols & Grenades ONLY. Complete event thread & general rules will be posted up in our 3MOB Squad Forums no later than Friday night prior to each weekly Sat. event.

Server Name: SHOWDOWN IN SUMARI Event – SquadUp3MOB.com
Server Password: pistol

The 3MOB Squad Server will be pass-worded. Event password will be made available and posted up in our 3MOB Discord Server no later than 30 minutes prior to event start. Teams will be randomized/divided in Discord immediately before the event begins at 8 PM UTC to promote FUN and balanced game-play for the event.

While we encourage clans/communities to play together in these events we also reserve the right to “assign” your group to be dispersed across teams for balance.

Get Ready… let’s have a blast & best of luck to both teams!

Squad Community Event | King Of The Hill > Ammunition Depot – Sat. April 16, 2016

Squad Community Event | King Of The Hill

Get ready for a fun filled Saturday afternoon of Squad game-play. This Saturday at 8 PM UTC 3MOB Squad Community will begin hosting the “King of The Hill > Ammunition Depot” Squad Community event on our 64 Slot 3MOB Squad Server.


Everyone in the Squad Community is invited to participate in our 3MOB Squad Community Events!


In this Saturday’s event we’ll battling it out for ammunition depot flag on the Fools Road Skirmish Map. 2 rounds (maybe more) – No Kit Restrictions. Only the ammunition depot flag will be in play as teams attempt to capture, control, and defend the flag throughout the round. Both teams will be vying for the distinguished “King of The Hill” objective. The complete event thread & general rules will be posted up in our 3MOB Squad Forums no later than Thursday prior to each weekly Sat. event.

The 3MOB Squad Server will be pass-worded. Event password will be made available and posted up in our 3MOB Discord Server no later than 30 minutes prior to event start. Teams will be randomized/divided in Discord immediately before the event begins at 8 PM UTC to promote FUN and balanced game-play for the event. While we encourage clans/communities to play together in these events we also reserve the right to “assign” your group to be dispersed across teams for balance.

Get Ready… let’s have a blast & best of luck to both teams!

Squad Community Event | Lockdown On Logar – Sat. April 9, 2016

Squad Community Event | Lockdown On Logar via 3MOB

Get ready for a fun filled Saturday afternoon of Squad game-play. Beginning this Saturday at 8 PM UTC 3MOB Squad Community will begin hosting weekly, FUN, action packed Squad Community events on our 64 Slot 3MOB Squad Server.


Everyone in the Squad Community is invited to participate in our 3MOB Squad Community Events!


In this Saturday’s event we’ll be engaging in all out warfare on Logar Skirmish. 2 rounds (maybe more)- No Kit Restrictions -15 min. no contact rule > to build FOBs inside South & North Central compounds.  The complete event thread & general rules will be posted up in our 3MOB Squad Forums no later than Thursday prior to each weekly Sat. event.

The 3MOB Squad Server will be pass-worded. Event password will be made available and posted up in our 3MOB Discord Server no later than 30 minutes prior to event start. Teams will be randomized/divided in Discord immediately before the event begins at 8 PM UTC to promote FUN and balanced game-play for the event. While we encourage clans/communities to play together in these events we also reserve the right to “assign” your group to be dispersed across teams.

Get Ready… let’s have a blast & best of luck to both teams!

Squad Update – Alpha Version 5

Squad Alpha Version 5 – Inbound!


DesmoLocke Playing Squad Alpha Version 5

The latest update to Squad went live at 1 PM EDT / 17:00 UTC on March 22, 2016. OWI officially made the most recent Squad update announcement on it’s website on Monday. The development team at Offworld Industries touted Squad version 5.0 as being packed with a number of UI and quality of life improvements. Along with those improvements Squad players can anticipate a number of balance and performance tweaks as well as additions to existing maps.

Map Updates

As iterated in their February 2016 monthly recap, the Squad development team introduces quite a few map updates in Version 5 which should create some exciting new game-play opportunities with the new expanded environments.

Updated / Expanded Chora Squad Map

 

UI Updates

 

Newly Updated UI In Squad Alpha 5

The full Squad Version 5 Changelog looks both exciting and promising for our favorite online multiplayer first-person shooter. Head on over and view it for yourself!

 

Squad Gameplay Tip – All About That Ticket Bleed

Squad Gameplay Tip – All About That Ticket Bleed

While many among us have experience playing AAS / Flag Capture based first person shooters all too often I see players seemly forgetting this important factor in winning matches. Getting needlessly caught up in skirmishes and firefights that are unrelated to either capturing or defending an actionable CP is futile if you want to win the match.

So many battles/matches are lost in this way when Squad and team elements are dispersed and fighting in firefights that don’t contribute to either Flag Capture or Flag Defense. A notable exception would obviously be taking out an enemy FOB, which always contributes to Flag Capture / Defense and Ticket counts respectively.

Inflicting Ticket Bleed On The Enemy vs. Getting A Kill

A single kill on the enemy is only worth -2 to their Ticket Pool at max. When a player goes into incapacitated state it’s -1. (This ticket cannot be recovered through reviving.) If the player dies/expires or gives up it’s another -1. (This ticket loss however can be prevented if the player is revived.)

The most effective and decisive way to decimate the enemy team is to inflict Ticket Bleed. When I SL in your Squad this is always the underlying premise in the overall strategy that I run. We may go about it many different ways but this premise is the bedrock.

With that being said where can we deal the most damage to enemy tickets and while doing so conserve our own? It is so simple… but simple does not mean easy. You will have to be disciplined and keep the objectives of your Squad and team always in the forefront of how you play the match.

Notable Ticket Bleed Events

  • Owning more flags than the enemy will cause the enemy team to incur a slight ticket bleed penalty.
  • The more flags owned, the more bleed the opposing team incurs (AAS-Mode).
  • Capturing/Overtaking a CP that the enemy has previously captured control of -30 (AAS-Mode)
  • Destroying an enemy FOB -10

On the flip side obviously your team is susceptible to the notable ticket bleed events as well. Prevent them from happening to your team. Worth mentioning is the fact that Capturing a CP/Flag will give your team +10.

In summary… GATA and play the objectives with your Squad and team. Get some kills, take out an enemy FOB or two but for the love of God capture the damn flags and do it quickly and early.