Battlefield 1 They Shall Not Pass DLC – New Maps & Game Update

Battlefield 1 They Shall Not Pass DLC – Game Update

Finally! The first of four themed digital expansion packs for Battlefield 1 “They Shall Not Pass” has arrived! EA/DICE introduces one of the most notable forces of World War 1: The French in their ferocious defense of their country. It will bring a diverse gameplay experience with close quarter infantry skirmishes underground alongside large scale vehicular warfare amongst rolling hills in the French countryside.

The Battlefield 1 They Shall Not Pass DLC and Game Update Contains:

  • 4 new maps with big contrasts
  • 2 new immersive Operations
  • The French Army
  • 1 New elite class – The Trench Raider
  • 1 new Assault Tank
  • 1 new Behemoth – The super-sized tank “Char 2C”
  • 6 new unlockable Primary weapons
  • 4 new melee weapons
  • 1 new game mode – Frontlines
  • A new type of skins in Battlepacks
  • New melee puzzles in Battlepacks
  • Play as party improvements – Party Leader

Note: The Battlefield 1 They Shall Not Pass update is a required download for all Battlefield 1 players. This has several benefits, including that players who don’t yet own the expansion will be able to watch Battlefield 1 They Shall Not Pass matches through Spectator Mode.

NEW MAPS

VERDUN HEIGHTS

Enter an intense infantry-only map capturing the action of the opening barrage of the Battle of Verdun which created massive forest fires with players having to fight for domination. It is an uphill battle towards the massive fortresses of Verdun. The artillery never stops, prepare to enter hell!




NEW MAPS

FORT DE VAUX

This is an intense infantry-only map capturing the action outside and inside of Fort de Vaux. This was the first big engagement inside a fort during World War 1 and takes place in the dark underworld of Fort de Vaux. There is a maze of dark galleries and wet stone corridors where French and German soldiers fight ferociously with grenades, guns, bayonets and flamethrowers.

NEW MAPS

SOISSONS

Here you will see players take part in one of the biggest tank assaults of World War 1 with the French 10th army moving to take back Soissons using their powerful St. Chamond tanks. It takes place in the early hours of a hot summer day with planes, tanks and infantry clashing in the beautiful French countryside. Only the thunderstorm is louder than the war.

NEW MAPS

RUPTURE

This map sees a maze of dead tank wrecks providing a fertile ground for ambushes. This leads to a dire need from the French army to capture key bridges across the Aisne river and in to battlefields where poppies grow over rusty wrecks from previous tank battles. As the sun sets over Fontenoy, the battle wakes up.

NEW OPERATIONS

DEVIL’S ANVIL

Engage in this infantry focused Operation taking place on Verdun Heights and Fort De Vaux. Fight your way up the fiery inferno and progress down underground to secure the victory. Make sure you let the Trench Raider lead the way and strike fear in your opponent’s hearts as he gets up close and personal with his raider club.

NEW OPERATIONS

BEYOND THE MARNE

Start your engines. In Beyond the Marne players will engage in vehicular warfare across the Soissons and Rupture maps. Use the size of these maps to take control over the battlefield and wreak havoc on your opponents with the new Char 2C super-sized tank Behemoth as the sound of its menacing engines approaches the battle.

THE FRENCH ARMY

Hardened and fearless, the French Army joins the fight in Battlefield 1 They Shall Not Pass. Don the faction’s characteristic blue uniform, and participate in the brutal defense of your homeland. The French Army has the classic Battlefield classes of Assault, Support, Medic and Scout. In addition to the Tanker, Pilot and Cavalry Vehicle Kits and the Sentry, Tank Hunter and Flame Trooper Elite Classes. There is also the new Trench Raider Elite Class.

THE TRENCH RAIDER

Like our other Elite Classes, the Trench Raider, is a pick-up kit available being introduced in Battlefield 1 They Shall Not Pass. It is inspired by the heavily armored French Grenadiers with its body armor providing increased resistance to incoming damage. The Trench Raider Elite Class has melee as a primary weapon, several types of grenades and a sidearm for non-close combat engagement.

THE ASSAULT TANK – ST CHAMMOND

The brand new St Chammond tank introduces a new class of tanks into the land vehicle mix – the Assault Tank. It is a fast, long & low profile tank featuring multiple machinegun positions in addition to the powerful 75mm main gun. This new tank comes with 3 new packages: Field Assault, Gas Assault & Standoff Assault. Each package introduces a brand new feature to vehicle gameplay. First, the Field Assault package introduces the Pigeon Carrier Artillery. Echoing BF1’s campaign, the driver can release a pigeon that will call friendly artillery to your position. A dangerous move that can be used to your advantage in desperate situations. The Gas Assault package is equipped with a unique delayed fuse high explosive shell in addition to both close- and long-range gas abilities.  Finally, the Standoff Assault package introduces the Spotting Searchlight that will spot ranged targets for its crew and friendly forces nearby. The Searchlight will also temporarily blind nearby enemy soldiers.

THE BEHEMOTH – CHAR 2C

Spawn into the Char 2C tank and control an epic new behemoth. This super-heavy beast may turn the tide of the entire battle. This powerful behemoth is an extreme threat to enemy vehicles, as it will destroy any armored vehicle in 2 or 3 hits! As an infantry you are somewhat safer unless you are in range of its 3 machinegun positions or the powerful rear-mounted auto cannon. Agility is one thing this behemoth lacks and clever enemies will stay in its blind spots. The front and the rear cannons have limited traverse; however, their operator have unique viewports through a rotating metal slit canopy that give them a very clear view of the battlefield.

NEW WEAPONS

All the new weapons in They Shall Not Pass can be acquired via the new Weapon Assignments, 12 in total. An Assignment consists of one or two tasks that can be done independently. The tasks usually highlight a team play action (such as reviving) and a weapon that has not been highlighted enough in the past (such as the slug shotgun for example).

Ribeyrolles SMG

RSC 1917 Single Action Rifle

  • Factory
  • Optical

Chauchat LMG

  • Low Weight
  • Telescopic

Lebel Model 1886 Bolt Action Rifle

  • Infantry
  • Sniper

Sjögren Inertial Shotgun

Cogwheel Club Melee Weapon

Nail Knife Melee Weapon

Trench Fleur Melee Weapon

Mle 1903 Extended Tanker Carbine

NEW MELEE WEAPONS

  • Cogwheel Club
  • Nail Knife
  • Trench Fleur

The Assignments for these are intentionally more difficult as the new weapons awarded are variants of existing melee weapons that provide the same functionality. Melee weapon connoisseurs will appreciate the challenge and the change to wield something unique on the battlefield.

In addition, the Trench Raider Elite Class will have its own unique Raider Club primary melee weapon.

NEW GAME MODE – FRONTLINES

This is a 32 player mode that is a tug-of-war with the front line moving in both directions. We see it as having a fluid transition from classic Battlefield modes, Conquest into Rush, and vice versa.

Both teams fight for one flag at a time and when this objective is captured the action moves on to the next. Capture the enemy’s HQ control point and the game turns into a Rush-style section where telegraph posts need to be attacked or defended.

NEW BATTLEPACK FEATURES

We are introducing a new French themed style of weapon skins for the new weapons. It comes in the same rarity as the weapon skins for the standard weapons; Special, Distinguished and Legendary. We are also adding 3 new melee weapon puzzles:

SABER

BILLHOOK

KUKRI

PARTY LEADER FEATURE

Every party will now have a party leader, usually the party creator, identified by a star. The party leader is in charge of joining a multiplayer game for the party. All other party members will be notified when the party leader has found a game. A normal party member can still join a multiplayer session but other party members will not get notified for it.

GAME IMPROVEMENTS

WEAPONS AND GADGETS

As part of an ongoing effort to address excessive use of explosive gadgets and grenades, we changed the way grenades resupply for this release. The goal for these changes is to reduce the amount of grenades available while getting constantly resupplied, as it is common in choke points, without making resupplies unnecessarily long in other gameplay.

Similar to some gadgets, all grenades slowly resupply when out of ammo. This resupply is greatly sped up when near an ammo crate.

The resupply timers are as follows:

  • Frag: 36 seconds
  • Light AT: 36 seconds
  • Impact: 36 seconds
  • Incendiary: 36 seconds
  • Gas: 27 seconds
  • Mini: 24 seconds
  • Smoke: 18 seconds
  • Resupplies are 3 times as fast near ammo crates
  • Reduced Smoke, Gas and Mini Grenade ammo from 2 to 1
  • Ammo pouches currently no longer resupply grenades

These changes are subject to tweaking in future releases. We are looking to expanding this system to more gadgets in the future.

MG 08/15:

  • Decreased horizontal recoil from 0.7 to 0.3
  • Full accuracy is reached one shot earlier
  • Fixed bad reload timers on M1911 Extended:
  • Tactical reload time increased from 1.4 to 1.6 s
  • Empty reload time increased from 2.3 to 2.6 s
  • Reload threshold reduced from 1.1 to 0.78
  • Fixed staged reload timers
  • Fixed an issue where the MG 08/15 would overheat much faster on PS4 and XB1 than on PC and set the new overheat threshold to 67 bullets
  • PS4: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets
  • Xbox One: Fixed an issue where the MG 08/15 was overheating too fast and set the new overheat threshold to 67 bullets

M1903 EXPERIMENTAL:

  • Reduced rate of fire from 450 to 360
  • Increased close range damage, allowing it to kill a healthy soldier with 4 hits within 16 meters
  • Self-Loading Rifles and Pieper M1893:
  • Made recoil decrease smoother
  • Most recoil values were tweaked, but are not comparable to previous releases
  • Updated the way the CONTROL value is calculated to better represent the amount of recoil that players have to compensate for
  • Self-Loading Rifles
  • Fixed an issue where spread would reset too quickly after firing
  • Reduced base spread increase per shot of self-loading rifles from 0.25 to 0.2
  • Decreased base spread decrease per second from 3.75 to 3
  • Decreased the spread increase per shot bonus in ADS that Marksman, Sniper and Optical versions get to maintain the old effective spread increase per shot values of 0.125
  • Added a small bonus to spread decrease per second for Marksman, Sniper and Optical versions
  • Reduced the number of magazines carried by the M97 Trench Gun by 1

LMGS

  • Increased moving hip fire dispersion by 0.25 degrees
  • Fixed incorrect CONTROL values for Low Weight LMGs

MADSEN MG

  • Reduced first shot recoil multiplier from 1.9 to 1.8
  • Reduced horizontal recoil from 0.6 to 0.55

MP18

  • Reduced vertical recoil from 0.38 to 0.35
  • Reduced Experimental third shot recoil multiplier from 1.8 to 1.5
  • Doubled Experimental spread decrease per second in ADS

AUTOMATICO M1918:

  • Reduced vertical recoil from 0.44 to 0.40
  • Increased horizontal recoil from 0.8 to 1.2
  • Increased Trench and Storm first shot recoil multiplier from 2.65 to 2.8
  • Decreased Factory first shot recoil multiplier from 2.65 to 2.33
  • Increased Factory recoil decrease from 12 to 16
  • Increased Frommer Stop Auto horizontal recoil from 1.0 to 1.2

HELLRIEGEL 1915:

  • Increased 1915 horizontal recoil from 0.8 to 0.95
  • Overheating now cancels ADS
  • Increased moving hip fire dispersion by 0.25 degrees

GRENADES:

  • Increased Impact grenade minimum time before explosion from 0.7 to 1.0 seconds
  • Increased Incendiary grenade minimum time before explosion from 0.67 to 1.3 seconds
  • Increased Mini Grenade damage from 65 to 72
  • Decreased inner blast radius Light AT Grenades from 2.0 to 1.5
  • Decreased inner blast radius Assault AT Grenades to 1.5 from 2.0
  • Reduced Tripwire INC ammo from 2 to 1 to better account for its high damage and AOE

CROSSBOW:

  • The crossbow launcher now regenerates all its ammo even when not reloaded
  • Increased auto replenish time from 15 to 25 seconds
  • K bullets now resupply in 2 s rather than 5
  • Reduced suppression by friendly gas and prevented coughing at low levels of gas suppression

GAME IMPROVEMENTS

VEHICLES

AA CANNONS:

  • Removed blast and impact impulse to prevent them from pushing and rotating planes
  • Reduced impact damage to planes by 50% for fighters and attack planes and by 40% for bombers
  • Fixed an issue where players could get the crosshairs back after pressing E while zooming in a vehicle in Hardcore
  • The bomber will no longer destroy certain structures when crashing in to them
  • Fixed an issue with certain vehicle gunner seats where the ADS stopped working once the weapon has been overheated.
  • Fixed an issue where the UI did not update correctly when using certain gunner seats in the Heavy Tank
  • Fixed an issue where the Armored Car turret accuracy was off, it’s now aligned with the cross hair

A7V

  • Reduced A7V flamethrower range from 44 to 24 meters to better match the VFX
  • Reduced A7V flamethrower speed inheritance and velocity and increased time to live for more predictable behavior

GAME IMPROVEMENTS

USER INTERFACE

EMBLEM REPORTING

In addition to the End of Round scoreboard, reporting emblems is now possible to do from the in-game scoreboard as well.

NOTIFICATIONS

The previous mid screen popup notification system has been replaced with a new notification system showing notifications in the upper left corner of the screen instead. This improvement has also solved a number of popup related issues.

UI IMPROVEMENTS

Rental servers:

  • Added Behemoths and Full Magazine settings for use with Custom games
  • Improved the kick reason when banning players
  • Improved the Kick and Ban flows from the in-game admin

Improved error message when losing network connectivity under certain conditions

Rank icon for Hero Class is now displayed on the Weapons & Gadgets screen

Server browser limit of how many servers to show has been increased

Medals that are not taken are now shown as dimmed

Time in Vehicles is now rounded to full minutes for vehicle stats

Adjusted position of carousel arrow buttons on home to be less on top of the cards

Class Rank progression is now shown on End of Round screen

Speed-ups and streamlining of Battlepacks opening sequence

PC: Various mouse UI focus improvements

UI BUG FIXES

  • Fixed bug where the title could hang if losing network connectivity while matchmaking into an Operation
  • Navigating Battlepacks on Loading screen after entering a second time
  • Issue with navigating BF4 assignments from BF1
  • Rare occurrence where a number would be shown instead of game server name in the server browser
  • Utilizing $ in server filters now works correctly
  • Rare crash when watching video in the UI for many hours
  • Favorite star can now be seen when the favorite server is selected in the server browser
  • Fixed hang issue when loosing connectivity on “Get Battlepacks” screen
  • Battlepacks shortcut now updates correctly on home screen
  • Removed incorrect progress bars from vehicle stats
  • Disabled order part of commo rose in Team Death Match
  • Fixed text alignment EOR Map voting in the Arabic version of the game
  • Fixed text alignment in the Customize Soldier screen in the Arabic version of the game
  • Fixed several typos present in various Codex descriptions
  • Fixed an issue that caused the player list in the deploy screen not to be selectable as intended
  • Soldier inventory now properly displays on HUD when option is set to always show.
  • Fixed an issue where the Squad XP boost percentage number is shown out of place in the Arabic version of the game
  • Minor text changes to Achievements
  • Fixed an issue where the “Party Join” notification would still be active after the notice would disappear
  • Sidearm skins are now visible in the kill card
  • Fixed an issue where there was overlapping Arabic text on the Medals screen
  • The Grenade Crossbow now has a correct Codex image
  • Players are now rewarded with corresponding Dog Tag for obtaining Service Stars with the Crossbow Launcher
  • PC: The skip button for the Battlepacks unboxing sequence no longer appears twice when using a gamepad
  • PC: Shoulder button indicators no longer appears and disappears when using a gamepad
  • PS4: Fixed bug occurring if purchasing PS Plus while being invited to play

GAME IMPROVEMENTS

GENERAL IMPROVEMENTS

RSP

  • Whole Magazine Reload. This setting will discard all remaining bullets in a clip when reloading.
  • The Flare Gun is no longer available when choosing “Melee” only in the server configuration

Reduced the intensity of the fog on Giant’s Shadow

Fixed visual issue for the Medic’s syringe when used in certain indoor areas

Fixed an issue where the “Corporal” trophy would not unlock when reaching the unlock criteria

Ribbons now correctly award 500XP each

Fixed an issue where the player would not get idle-kicked from the server when being idle

Fixed an issue where the “War Bonds” trophy would not unlock when reaching the unlock criteria

Fixed an issue where new installation of the game and its system files would fail due to missing files.

Fixed an issue where the weapon firing animation becomes erratic when looking up or down.

Fixed an issue where the wrong thumbnail image was being shown in the Map Vote screen for Ballroom Blitz

Fixed an issue where it would rain inside of certain indoor areas on the Giant’s Shadow map

Fixed an issue where the Heavy Tank exhaust pipes would not emit smoke when used operated

Fixed an issue where the Torpedo Boat would not leave wreckage after being destroyed

Fixed some clipping issues on the Giants Shadow map

Fixed an issue where players sometimes would be quick matched into a server in the wrong region

Medical Crates no longer explode when destroyed

Fixed an issue where the weapon audio was muffled when spectating a player in first person

Fixed an issue where the gas grenade VFX would not disappear if a soldier is killed by the gas

Fixed an issue where a corrupted flag animation would be visible at the end of round sometimes

Fixed an issue where a flag would appear to be floating in mid-air on Giant’s Shadow’s C objective.

Fixed an issue where players would get stuck in a weird state if getting killed immediately following a revive

Fixed an issue where players could see through the smoke clouds caused by smoke grenades while playing on low settings

Fixed an issue where the screen would sometimes go dark suddenly after a bayonet charge

You can now melee takedown opponents who are using stationary weapons/gadgets

Players entering vehicles with Gas Mask equipped can now use the zoom in the vehicle gunner seats

Improved messaging for spectators between battalions in Operations.

Fixed an audio syncing issue with the Selbstladler 1906 when in the reload animation

Added camera movement when firing and reload sound for vehicle mounted T-gewehr

Added camera movement when firing for Vehicle HMG

Removed Camera movement when driving on the MarkV

Adjusted fire damage volumes across the level and reduced fire damage at B-Flag on Amiens

Battlefield 3 – Throwback To Good Times… Still A Great FPS

While we’ve all moved on to the next best, newer games like BF1, Overwatch, etc. one things for sure… Battlefield 3 still offers hours of immersive, fun, and teamwork oriented game-play when playing it together as a group. I really miss playing this “now older” Battlefield Series release and even more notably I think I miss the cohesiveness and camaraderie that it’s play-style seemed to foster.

The game is still fairly populated with players on any given night and while it’s not bustling as it once was, it still offers a solid FPS gaming experience in my opinion. Especially when playing together as a group and in VoIP. I would guess that’s exactly why so many players are still playing the game 5 years later. Even after BF1, BF4, and the others have came on the scene boasting a “better game”. Saying the newer BF games are “better” is purely subjective in my opinion as I personally don’t think they are “better”. Better graphics… yes, better gadgets… maybe, better teamwork immersive experience for a group playing together… NO.

Just my opinion but the newer releases, most notably BF1 have all but killed the cohesiveness of an organized community like ours. Not going to get started on BF1 although I’ve played it a LOT and will continue to play it somewhat sparingly. Until they drop new maps and some fresh content it’s gotten pretty lackluster, stale, and boring to me personally.

Along with the shitty and notoriously unacceptably long new DLC cycle (going on 4 months as of this post) of no new content they have unquestionably dropped the ball once more. They have killed the social, community building and teamwork nurturing aspects of the game with their refusal (or shortsightedness) to incorporate Platoons/Clans into the game, allow server control, foster social in-game sharing, and lots of other features that one would assume would be standard in any “Battlefield” game.

Really hoping that some of those “missing” features get reintroduced to the game very soon. Time will tell. I’m always game for some “throw-back” games in BF3 as a group. If you have this game and have uninstalled it I’d encourage you (if you have ample disk space) to install it once more and lets meet back up and Squad UP in our Battlefield Discord VoIP Server for some games. No set schedule but a few of us still have it and when we go in together and play… we always have hours of fun!

Bing, Copa, TooShort, Jake, Dan, RJ, Jim, Mac, Jason, Glen, and all the others (too many to post…) where are you??? Get to the Choppa!

 


About The Author –

3MOB Battlefield PC Edition Community Manager/Founder Mark is DICE approved and a distinguished recipient of the “Friend of DICE Dog Tag”. Along with organizing and founding one of North America’s largest and most successful Battlefield Series PC Communities he’s played the series on PC since 2005.

Battlefield 1 ~ Land, Air, And Sea Vehicles

All About Battlefield 1 Vehicles

Land, Air, & Sea Vehicles To be Featured In Battlefield 1

From the 29-ton British Mark IV Tank to the Fokker Dr 1 Triplane like Baron von Richtofen flew, Battlefield 1 will allow players to pilot some of the very same vehicles that revolutionized modern warfare.

During World War I warfare technology began to advance even more rapidly due to the move towards industrialism and the application of mass production methods for weapons and war technology. When players load up Battlefield 1 on October 21, 2016 (or as early as October 18, 2016 if they pre-order the Battlefield 1 Early Enlister Deluxe Edition) they can count on experiencing Battlefield vehicle warfare as never before.

Check out the Battlefield 1 Vehicles page on the official Battlefield website that talks more about Battlefield 1’s vehicles.



Battlefield 1 Vehicles Q&A With EA/DICE Senior Designer Patrick O’Shaughnessys & YouTuber PonyLion_HD

PonyLion_HD: How do the mounted gunners work in planes?

Patrick O’Shaughnessy: In the two-seat attack planes, the rear observer position uses a mounted MG on a 360 degree ring mount. Bombers also have a rear gunner, but the traverse is limited to rear-facing angles. Additionally, Bombers have a third position in the nose of the plane, with a slightly heavier weapon on a forward-facing limited traverse.

PonyLion_HD: How is the dogfighting in Battlefield 1 different from previous Battlefield air combat?

Patrick O’Shaughnessy: The biggest difference is the lack of locking missiles and countermeasures. Aside from that, the aerodynamics model we’re using is more nuanced and refined than we saw with jets. The airplane was a new technology during this period, and these machines had to do a lot of work to fight gravity. To capture that physicality, we focused more on the feeling of weight and drag and how to express that in our planes. If dogfighting with jets was about pressing a button when you heard a beep, dogfighting with these machines is more about maneuvers, speed, and throwing bullets towards your target.

PonyLion_HD: Will the tanks operate as a multi-person vehicles, or can the driver be able to drive and do all the shooting?

Patrick O’Shaughnessy: This varies across the range of tanks we offer. With the landship tank, for instance, the firepower comes from its two gunner weapons on either side of the vehicle. This is quite different from how we’ve seen tanks in Battlefield games, where the driver operates the single big gun. We saw this tank as a perfect opportunity to provide a teamplay-based armored vehicle class that we’ve never done before.

PonyLion_HD: Will the planes of Battlefield 1 be effective against the ground vehicles?

Patrick O’Shaughnessy: Across the three plane classes, certainly some of the available loadouts are effective vs ground. Likewise, some are focused on air-to-air, some are better at suppressing infantry, and some are focused on… other targets. Pilots have a wide range of options to fit playstyle preference or strategic options.



About The Author –

3MOB Battlefield PC Edition Community Manager/Founder Mark is DICE approved and a distinguished recipient of the “Friend of DICE Dog Tag”. Along with organizing and founding one of North America’s largest and most successful Battlefield Series PC Communities he’s played the series on PC since 2005.

DICE Launches New Battlefield User Interface

New Battlefield User Interface Coming Soon

New UI Begins With Battlefield 4

Dan Mitre, Global Lead Community Manager of Battlefield just recently announced that we could anticipate a new Battlefield user interface coming soon and beginning with Battlefield 4.

The new Battlefield UI is designed to improve the experience of playing with friends. Dan said that while the team is currently hard at work creating Battlefield 1, they’re still focused on improving the experience for previous Battlefield titles. The new UI changes will help unite Battlefield players regardless of whether they’re playing Battlefield 4, Battlefield Hardline, or Battlefield 1 in October.

The new Battlefield user interface is designed to improve the experience of playing with friends and to bring relevant content to your attention. Battlefield players will actually be able to create a Squad before entering a server. Be on the lookout for other new UI features as well like a new recommendation engine that will suggest modes, maps, and even more.

This new Battlefield UI update is currently rolling out in beta form in Battlefield 4 for a select audience. More information on additional testing opportunities will be announced in the coming months as well. Once it’s rolled out for all three Battlefield games, players will easily be able to swap between the games as long as they own them.


About The Author –

3MOB Battlefield PC Edition Community Manager/Founder Mark is DICE approved and a distinguished recipient of the “Friend of DICE Dog Tag”. Along with organizing and founding one of North America’s largest and most successful Battlefield Series PC Communities he’s played the series on PC since 2005.

Battlefield 1 To Feature Five of The Most OP Weapons of World War I (confirmed)

Battlefield 1 Weapons – Five Most Deadly WWI Weapons

Battlefield 1 Historical Trailer Analysis

With Battlefield 1 set to release in just a few short months on October 21, 2016 speculation on what weapons and gadgets we can anticipate seeing in the WWI based shooter are widely circulating on the internet. As of the writing of this article the only credible sources we have to go on are (1) The actual Battlefield 1 Trailer released May 6, 2016 (featured below). (2) Various somewhat “vague” references to the game’s weaponry and gadgets by both EA DICE and a handful of release event attendees who are speaking publicly about what was revealed offline at the event.

Both in Battlefield 4 and Battlefield 3 the Battlefield was for the most part mechanized and electronic. However in the WWI era many Europeans sleepwalked into war dreaming of cavalry charges and massed infantry charges with fixed bayonets. What they surprisingly awoke to however was the reality of machine guns, the U-boat, tanks and even airplanes. So what does this all mean for Battlefield 1? You better believe that EA DICE have did their homework on the era and while this isn’t supposed to be a purely realistic recreation of that era’s weaponry it’s going to be accurate in so many respects.

So… what were the deadliest and most OP weapons of that era? Which ones are we relatively certain will be featured (even if in an alternate slightly modified or renamed version) in Battlefield 1? Obviously there are a ton of choices and we couldn’t possibly list them all… but here’s a Top 5 list sorted in no particular order.

  • Big Bertha & The Paris Gun : Big Bertha was a giant German howitzer with a caliber of 16.5 inches, wider than most battleship guns at the time. Hurling a nearly one-ton shell as far as eight miles away, Big Bertha smashed Belgian forts in 1914, allowing the German armies to pass through Belgium and almost capture Paris. The Paris Gun made history by hurling shells into the stratosphere. Where Big Bertha was squat, the Paris Gun was long and narrow, firing a 200-pound shell as far as 81 miles away, which allowed the Germans to conduct a long-range bombardment of Paris.
  • Maxim MG 08 Machine Gun: The enduring image of World War I is the machine gun, and usually a German machine gun. It’s easy to see why. The Germans armed their troops with machine guns far more lavishly than their opponents. Because they were mostly on the defensive in the West after 1914, they could emplace their machine guns in fortified positions and then mow down advancing Allied soldiers.

    The MG 08 was the standard German machine gun. A copy of Hiram Maxim’s design from 1894, it was a clumsy weapon by modern standards. The early war version weighed 60 pounds for the machine gun alone, plus nearly a hundred pounds for the carriage and accessories. Even mounted on a handier tripod later in the war, it wasn’t exactly a mobile weapon. It could however spray out 500 rounds a minute, which cut down massed Allied infantry assaults like a scythe. It was still in use 50 years later in the Communist Chinese and North Korean armies.

  • Fokker Triplane: You have to love the name and LevelCap has already made a few jokes about the Fokker Dr.I. Baron von Richtofen flew it and Snoopy was in dog fights with it. Could there be any higher testament to the OP nature of the Fokker Dr 1 triplane? By today’s standards, a hundred mile-per-hour top speed is laughable, even compared to a Cessna 172. Actually, it was slow compared to Allied fighters like the Sopwith Triplane and Spad VIII.

    But blessed with extreme maneuverability and a rapid climb rate, and in the hands of an airborne killer like the Red Baron and his “Flying Circus,” the triple-winged Fokker terrorized the skies over the Western Front in 1917-18. This one just may bring back our “Fly Boys of BF3”, many of whom felt BF4 bombed with it’s jet gameplay.

  • Type 93 U-boat: Enemy boat spotted! Obviously the U-boat is another enduring image of WWI, which marked the advent of naval and undersea warfare. One OP German U-boat was the Type 93 U-boat.

    Fast they were not, sailing underwater at a torpid pace of 9 knots, and 17 knots on the surface. Endurance in those days was limited (the earliest World War I U-boats could only stay underwater an hour before the batteries ran out). But armed with an 88- or 105-millimeter deck guns and six torpedo tubes with 16 reloads, the 24 Type 93s built by Germany sank 411,000 tons of Allied shipping.

  • Mark IV tank: Every weapon has a counter-weapon (Rock, Paper Scissors). The machine gun’s nemesis was the tank. Entrenched machine guns could survive weeks of massive artillery bombardment. A tracked vehicle, well-armored enough to survive machine gun fire and powerful enough to knock down barbed wire, could breach a path for attacking infantry to cross No Man’s Land without being cut to pieces.

    The 29-ton British Mark IV was the heaviest British tank of the war. It may have resembled a paper clip on treads, but its long, wide shape was better at crossing trenches than more elegantly designed modern tanks. Its roughly half-inch armor was thick enough to deflect bullets, and armed with either 57-millimeter cannon (the “male” version”) or just .303-caliber machine guns (the “female” version), it could destroy machine gun nests and pillboxes. Battlefield tankers can anticipate not only the bad ass Mark IV tank but several others as well.

Official Battlefield 1 Trailer

What are your thoughts on Battlefield 1 weaponry? What era specific weapons would you like to see featured in Battlefield 1? Leave your comments below.


About The Author –

3MOB Battlefield PC Edition Community Manager/Founder Mark is DICE approved and a distinguished recipient of the “Friend of DICE Dog Tag”. Along with organizing and founding one of North America’s largest and most successful Battlefield Series PC Communities he’s played the series on PC since 2005.

Battlefield 1 – Let’s Be Realistic… No Not Realism | Realistic

Battlefield 1 Mouse Pad Mock-up Design by Mark-GaWebDev

Battlefield 1 Mouse Pad Mock-up Design by Mark-GaWeb

Battlefield 1 – What Can We Realistically Expect In This 1?

Official Battlefield 1 Trailer

The reality is that in the AAA video game industry the true litmus test of a game’s success is “sales and revenue”. Sure the support and approval of a loyal player-base is most desirable but at the end of the day for a publicly traded company like EA DICE it’s very much so about creating profit and value for the shareholder.

I have played the Battlefield Series going back to 2005 and continue to this day to manage one of the largest Battlefield PC communities in North America. Personally I have had my share of disappointments with EA DICE. Most recently being the problematic release of Battlefield 4 and the nearly two years it took to remedy a product that was laden with issues. I took that one a bit personal, as I watched our once thriving and active PC player base of 500+ active community players drivel down to a mere couple of dozen actives still playing the game.

As anyone knows it wasn’t just our Battlefield PC Community that took one on the chin back then. Overall the community in general was hit pretty hard those first several months post Battlefield 4’s release. Many long time Battlefield Communities and clans actually never recovered from that ordeal and several were either disbanded or silently faded off the Battlefield radar. It was both sad and troubling to watch fellow clans and communities that were once bustling with Battlefield activity become eerily quiet and fade away.

To DICE and EA’s defense and in my own opinion I think they did an awesome job in ultimately fixing most of the issues… albeit latter than sooner. The creation of the CTE (community test environment) was birthed out of BF4’s problematic launch and the obvious “disconnect” with the community that ensued.

So many great things have came out of the CTE that one could easily argue it was/is a case of the great phoenix rising from the ashes so to speak. I and many others would like to believe that we and EA DICE learned some valuable lessons from all of that. Only time will tell for sure however as Battlefield 1 is scheduled to release on October 21, 2016.

Rock Paper Scissors vs. Hardcore – Classic – MilSim Battlefield Gameplay

The reality is that most hard core Battlefield Series Veterans who were so fond of the early releases like 1942 and BF2 (myself included) are unfortunately now in the “minority”. I’m not a statistician but I would easily venture to guess that most among us who for example purchased Battlefield 2 back in 2005 now only represent less than 3% to 5% of the total present day on-line shooter market. Remember… it was a PC only Battlefield back in those days. That’s a bit unfortunate in the sense that some of us can never realistically expect nor should we expect EA DICE to cater a game exclusively to what our group of Battlefield Series veterans most value in a good shooter.

If you’re familiar with DICE you’ve likely heard the repeated reference to “Rock, Paper, Scissors Gameplay Mechanics” when referencing an important dynamic of Battlefield Gameplay. So… what does the reference to rock, paper, scissors in regards to Battlefield really mean? Well it’s like they have repeatedly stated. Their goal is for the Battlefield to be well rounded and balanced. No one soldier, class, weapon, or other element of the game should be omnipotent on the Battelfield. For every amazing and awesome weapon, vehicle, or class there exists “a counter” so to speak.

Whether you like that philosophy “balance” or hate it I’m here to tell you it’s not going away in Battlefield 1. That’s great news if you’re a causal gamer and maybe not so great if you’re a highly skilled player… at least in a public server environment anyways.

Obviously we’ll all be noobs again when Battlefield 1 launches but this concept of rock, paper, scissors, helps to insure that Battlefield remains attractive for even the newest of players. Gone are the days where the most skilled and smartly equipped Battlefield player “always” wins the battle. It’s actually more often than not a “roll of the DICE” when it comes to winning engagements now on the Battlefield.

On the flip side of the “balance coin” I also anticipate DICE will be very attentive to not overbalance or “nerf” Battlefield 1 as some have said was the case in both Battlefield 3 and Battlefield 4. So in summary I think we can expect a very well balanced, highly immersive Battlefield experience that will cater to a very wide range of Battlefield players. Don’t be surprised either if Battlefield 1 delivers on the comp side of things as well.

What are your thoughts on Battlefield 1? What do you want to see more or less of in the next Battlefield? Leave your comments below.


About The Author –

3MOB Battlefield PC Edition Community Manager/Founder Mark is DICE approved and a distinguished recipient of the “Friend of DICE Dog Tag”. Along with organizing and founding one of North America’s largest and most successful Battlefield Series PC Communities he’s played the series on PC since 2005.

Battlefield 1 Official Release Date Set For October 21, 2016

Battlefield 1 Official Release Date Set

Official Battlefield 1 Trailer

Just as we reported back on January 10, 2016 Battlefield 1 is releasing worldwide on October 21, 2016 for Xbox One, Origin on PC, and PlayStation 4. In Battlefield 1 DICE sets out to create some of the largest, most dynamic battles in First-Person-Shooter history.

DICE’s latest iteration of Battlefield, Battlefield 1 is set during World War I. Chronologically that puts it taking place before EA’s very popular and acclaimed Battlefield 1942 which was released back in September of 2002.  DICE and EA have both confirmed that Battlefield 1 will indeed remain “mostly accurate” with the war’s historical events.

Battlefield 1 players will find themselves immersed in a FrostBite3 induced, digitized era that boasts German Zeppelins, Ottoman Empire Cavalries on horseback and British Mark V tanks just to name a few of the game’s confirmed assets.

The brutality and realism of trench warfare is about to be revisited as never before in an AAA game. Developing a World War 1 themed game was/is a lesson in contrast, says EA DICE designer Daniel Berlin.

Battlefield 1 players will be able to join massive 64-player battles and experience unexpected Only in Battlefield moments in a setting where the old world was destroyed. As can be expected DICE will be turning the destruction up a notch too, so players should anticipate lots of surprises when they take to the battlefield.


About The Author –

3MOB Battlefield PC Edition Community Manager/Founder Mark is DICE approved and a distinguished recipient of the “Friend of DICE Dog Tag”. Along with organizing and founding one of North America’s largest and most successful Battlefield Series PC Communities he’s played the series on PC since 2005.